With any impending release of a new console there’s naturally going to be speculation about what games can and should appear on it. Remember when the Wii was originally announced and how you immediately thought to yourselves, “Lightsabres!” Yeah, we’re still hoping for a Star Wars game with 1:1 lightsabre zwanging action though, judging by GameRadar’s article on 5 reasons a Wii lightsabre game would suck, we might not like the end results.
Here are my picks for ten games and forgotten franchises that would be just peachy on the Wii U.
10. MechCommander series
Remember that MechCommander intro sequence when a path was plotted with a stylus of sorts and a Raven was guided away from a MadCat deathtrap? If you don’t there’s a handy trailer above that’s accessible with just a simple click of your mouse (or a tap of your finger depending on how you’re viewing this article). Yeah, that would be pretty sweet on the WiiU. Granted – it’s a really old game now but it’s been crying out for a revival for several years now – especially after the entire MechCommander series was released as freeware in 2006.
9. Sim City series
Imagine this classic city building sim series with the new community features that the Wii U offers. And then imagine the precision you’d have with the stylus when playing this on the Wii U. Then put two and two together and realise that SimCity on the Wii U would be a marriage made in Nintendo silicon heaven.
8. Transformers: Fall of Cybertron
Transformers: War for Cybertron was already the best Transformer game ever made (it didn’t have much competition though apart from the well-crafted Transformers Armada) and having the sequel on the Wii U would make a lot of sense. The Wii U GamePad will allow you a much greater level of immersion in the game world and could even be integrated into the gameplay like how it was done in Batman Arkham City: Armoured Edition. It may be unusual for Batman to have a controller strapped to his arm but it’s oh-so-natural for a Transformer to have it integrated with it’s circuitry.
7. Deus Ex series
See the argument made for Transformers: Fall of Cybertron above. The same applies naturally for Adam Dent and his world of augmentations. Imagine a variation of the Wii U GamePad integrated into his arm with nanotechnology. Having such thumb-easy access to augmentations would make going through the game that much more intuitive and immersive.
Also, Wii U’s community features can make this game truly shine – imagine going through a section and seeing a message pop-up saying teasers like, “try sneaking past this section to get awesome stuff” or “look up. There’s more than one way out of here”. You can even explain this in-game as a nanotechnology feature. Eidos, please make this happen.
6. Injustic – Gods Among Us
I’ve played Street Fighter IV 3DS and Bleach: Blade of Fate DS so there’s no doubt in my mind that playing fighting games with the aid of a touchscreen is joy incarnate. Edit: While writing this I found out that Injustice is also slated for release on the Wii U – clearly I’m on the same lines with the developers.
5. Bioshock Infinite
This is a long-shot considering the close relationship Irrational Games has with Sony. Already, the PS3 version looks like the definitive one to own as it’s the only version with support for 3D. It’ll certainly give you another reason to enjoy that spanking new 3D TV you’ve got in your living room.
When I imagined Bioshock Infinite for the Wii U, I was thinking along the same lines at my ideas for Deus Ex: Human Revolution and Transformers: Fall of Cybertron as well as Injustice: Gods Among Us. I’d love being able to arrange my plasmids on the Wii U GamePad and having them at my fingertips. The additional screen would also be perfect for the hacking mini-game (a clone of Pipe Mania, a classic arcade game) introduced in the first BioShock.
4. Wing Commander IV
This suggestion might seem a little out there since it’s a well-known fact that the best way to experience this game is with a flightstick like the Thrustmaster T Flight Stick. It’s just not the same playing with a mouse/keyboard combo or a regular gamepad. Where this might differ on the Wii U is the potential ability to replicate the HUD on the Wii U GamePad and just keep the priority information on your TV screen.
That’ll release valuable screen real-estate for stuff all we gamers enjoy, more of the actual game.
The Minecraft phenomenon has helped to transform the indie gaming scene since it’s launch in 2010. Tens of thousands of gamers have revelled in their new-found outlet for their creativity and promptly worked to create lavish and immensely creative maps. Check out the following video:
Here’s another title where the Wii U’s community features can really shine – map recommendations, in-game hints, tool sharing, the sky’s the limit.
Just watch that trailer and tell me you don’t want to be able to do something similar with another mate on the Wii U GamePad?
1. Starcraft series
The best home for RTS games have always been on the PC. No question about it. All other RTS releases on consoles have made concessions to the control scheme to make it somewhat playable.
What the Wii U now offers is the potential for proper RTS gaming on a console. The DS already has a couple of examples for how this can work, most notably with Final Fantasy Revenant Wings and Robocalypse, so it would be a special day indeed if Blizzard were to release a Starcraft 2 on the Wii U.
Add your own idea into the mix
Have a game in mind you think would also be perfect on the Wii U? Sound out in the comments area below. The more outlandish the idea, the better. Think big. Think bizzare. Think maybe Maniac Mansion: Day of the Tentacle or Football Manager 2012.